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Sas zombie assault 4 elite augment core
Sas zombie assault 4 elite augment core








sas zombie assault 4 elite augment core

All maps have drops and can be used to the player's potential, for instance in the level Vaccine, immediately right and above the player's spawn point, there appears to be a stack of papers on the ground by a wall and can be shot at to reveal a hidden control room with a loot/drop inside it, as well as entering the door of the the crashed Airplane in the airport. These are armour augments with different names, dependent on the amount of levels added to it (these are currently not in use).ĥ% of the SAS 4 creds spent on augments goes to augment XP.Most lootable items and drops are found either when you kill a zombie(rare occurrence), or in a hidden room with zombies and loot inside. Pistols, SMGs, Sniper Rifles, and Assault Rifles "Increases effective range of weapon, decreasing damage drop off." (Official description) Makes weapon fire automatically (Presumption) They were removed at some point and are currently unobtainable. Two other augments existed during an early beta of SAS: Zombie Assault 4 Flash (Accelerated and Enhanced Range), and can still be found in the game's main SWF file along with a third one (Automatic). +2% gun damage from level 1-4, then +1.5% from level 5-6, then +1% from 6 up. Decimals are rounded up in the tooltip, except for level 10 (8.2%)Ģ.5% crit chance first level, then + 0.5% per level.

sas zombie assault 4 elite augment core

+1.5% at level 1, then +0.75% every level after. +3 HP per zombie kill for each level from levels 1 to 10 +4 HP per zombie kill for level 11 +6 HP per zombie kill for level 12ĭecreases movement penalty by 10%, 20%, 30%, 40%, 50%,ĥ5%, 60%, 65%, 70%, 75%, 80%, or 85% from levels 1 to 12Īny weapon with a movement penalty greater than 0% 8% reload time for level one, then -4% for each level after that +4% of target's resistance ignored per level from levels 1 to 10 +5% of target's resistance ignored per level from levels 11 to 12 (50% ignorance of resistance against an enemy with 40% resistance results in a net resistance of 20%) +3% critical chance for level one, then +1% for each level after that Increases clip size by 10%, 30%, 60%, and +20%/level after thatĪll weapons except Mustang, HVM MPG, Zerfallen and Handkanone Rocket Launchers, Ronson WP Flamethrower, and any arcing weapons They can be used to enhance augment grade or slots, remove augments, or increase the stats of a weapon from its base stats.Ĭrafting cost: 300,000 Alloy and 80,000,000 SAS4 cash (PC only, character level 35 required)Īll Fully Automatic Weapons (All Weapons for Mobile)

sas zombie assault 4 elite augment core

It should be noted, different augments scale differently in price.Įlite Augment Cores Main article: Elite Augment CoreĬores are items found in Nantonium strongboxes dropped by Nightmarish Savage Elite Necrosis or Devastators (you can only get a core with this method in Nightmare), and Augmentation Progress Rewards. (Price) = (Aug Lvl 1 Price) X (Augment Level) 1.4 Augments can only be removed with an Elite Augment Core.Īugmentation prices can be estimated with formula:.The cost for augmentation can change through the actual weapon's base cost, weapon grade, different augments, and the current level of the augment slot being upgraded.You may not augment a weapon or armor with the same augment twice.










Sas zombie assault 4 elite augment core